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Voodudes

15 person team, 5 months in development

As an artist, some of my responsibilities were:

  • Modeling and texturing environmental assets, including hard surface and organic
  • Modeling and texturing the base enemy model, as well as all the interchangeable hats
  • Figuring out how we could design a unique looking city with completely modular building meshes.

 

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In-Game Screenshots:

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